The effect of different navigation style in educational electronic games on the development of mathematical proficiency among fourth- grade pupils in Sana’a Governorate
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Abstract
electronic educational games on developing mathematical proficiency among fourth- grade pupils in Sana’a Governorate. To achieve the research goal, the researcher designed two electronic educational games based on different navigation patterns (linear, lists).
The experimental method was followed with two experimental groups. The research sample consisted of (60) male and female pupils from fourth- grade pupils at Maria Coptic Girls School and Al-Shorouk Model Private Schools, the main branch. They were divided into two equal experimental groups, with (30) male and female pupils per group.
The electronic game based on the linear navigation pattern was applied to the first group, and electronic game based on the lists navigation pattern was applied to the second group.
The research tools, represented by the achievement test and the productive desire scale, were also applied to the sample before and after the experiment The research results showed a positive effect for each navigation style (linear, lists) in electronic educational games on the development of mathematical proficiency in the two experimental groups.
The post-measurement results also confirmed that there were no differences between the two styles in the development of athletic prowess.
The researcher recommended paying attention to the development of athletic prowess in the primary and secondary stages, and designing electronic games in the teaching of science subjects at all educational levels, as these games include different navigation styles.
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